VincBreaker


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If you are interested into my other projects or a more up-to-date list, I highly encourage you to check out my GitHub-page.
If you have any questions, feel free to contact me via Email.

Smoke obfuscator


Smoke is a Java Bytecode obfuscator I worked on for over one year which lead numerous new and innovative methods of shielding Java programs from hackers and reverse-engineers and taught me a lot of valueable lessons about Java's Bytecode and it's inner workings as well as designing and maintaining larger projects.

It was eventually abandoned due to a shift of interest into cryptography. Beta testers can still access Smoke here. If you want further information on Smoke you can read the docs or contact me.

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IHRSZKP


IHRSZKP, or identity-hiding-ring-signature-zero-knowledge-proof, is a variation of a ring signature scheme allowing to proof that you are a member of a group without disclosing who you are. It even goes one step further to hide the members of the group so that the verifier gains absolutely no information except the group size. Such a scheme could be used to let an semi-trusted third party manage access to a resource while keeping the data leaked to given third party as low as possible.

The source code of an example implementation (which should not be used in production!) as well as a more in depth description can be found on GitHub. While this isn't a very big or innovative project, I choose to present it as it represents my knowledge of cryptography (mid 2018) fairly well.

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NTAC


Well, this is a really old project, reaching back to the time of life I played Minecraft as probably every other teenager did back then. While I'm not totally proud of the amount of time I spent directly or indirectly with that game, it resulted in some projects that have taught me a lot.

Firstly, I ran a gameserver for over a year which not only was a great reason to learn about server administration and get into linux, but also taught me a lot about interacting with users, solving arguments and leading a team of moderators.

Also I developed a system trying to detect and punish cheaters which managed which later was installed on ca. 800 other servers thus protecting a lot of players, especially once a befriended developer started using some of my modules in his anti-cheat-solution which ran on really big (up to 40k players) servers. This was the first time my code ran on a really large scale and realizing this definetly influenced future coding approaches. A link to the anti-cheat can be found on SpigotMC.

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Lorem ipsum dolor sit amet, consectetur adipisicing elit. Mollitia neque assumenda ipsam nihil, molestias magnam, recusandae quos quis inventore quisquam velit asperiores, vitae? Reprehenderit soluta, eos quod consequuntur itaque. Nam.

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